Core gameplay → online multiplayer. The main loop now runs in a proper networked session (not local stubs).
Hot-join & graceful exits. Remote players can connect, disconnect, or time out without nuking the run.
ESC co-op menu. Invite/kick a friend, see status, and view in-game names in one neat place.
Networked interactables. Doors, switches, dig spots - replicating correctly for remote clients.
Weapon & Junkit Shops (with unlock rules). Progression gates are in - earn it, then buy it.
New pop-ups. The game now celebrates your unlocks (small moment, big dopamine).
New cat animations. Smoother, sassier, more expressive — because style matters.
Lots of fixes. Crashes tamed, race conditions shooed, desyncs declawed.

We locked in a Mansion prototype as our first home base slice — cozy-spooky rooms, clear progression hooks.
We placed #6 out of ~400 in Blue Ocean’s Rising Tide — thank you for cheering us on!
We’re also rolling into animal-themed showcases and fests where The Whisker Watch obviously belongs. 🐱

Content: more weapons, junkits, perks — yes, more of everything.
Balance & readability for weapons/junkits in a networked context.
QoL for co-op: clearer invites, status hints, and failsafes when someone`s Wi-Fi naps.

Approximately 10–12 trillion miscellaneous fixes and improvements.
New bugs, naturally — already being chased under the sofa.
Wishlist us on Steam and hop into our community — it helps a ton, and your feedback genuinely shapes our priorities.
Until next time—watch the whiskers, trust the paws. 🐾