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Mansion Milestone! Co-op Core Online, Shops Live, Cats Shine!

What’s new

  • Core gameplay → online multiplayer. The main loop now runs in a proper networked session (not local stubs).

  • Hot-join & graceful exits. Remote players can connect, disconnect, or time out without nuking the run.

  • ESC co-op menu. Invite/kick a friend, see status, and view in-game names in one neat place.

  • Networked interactables. Doors, switches, dig spots - replicating correctly for remote clients.

  • Weapon & Junkit Shops (with unlock rules). Progression gates are in - earn it, then buy it.

  • New pop-ups. The game now celebrates your unlocks (small moment, big dopamine).

  • New cat animations. Smoother, sassier, more expressive — because style matters.

  • Lots of fixes. Crashes tamed, race conditions shooed, desyncs declawed.

Studio news 

  • We locked in a Mansion prototype as our first home base slice  — cozy-spooky rooms, clear progression hooks.

  • We placed #6 out of ~400 in Blue Ocean’s Rising Tide — thank you for cheering us on!

  • We’re also rolling into animal-themed showcases and fests where The Whisker Watch obviously belongs. 🐱

What we’re working on now

  • Content: more weapons, junkits, perks — yes, more of everything.

  • Balance & readability for weapons/junkits in a networked context.

  • QoL for co-op: clearer invites, status hints, and failsafes when someone`s Wi-Fi naps.

 

 

Other bits

  • Approximately 10–12 trillion miscellaneous fixes and improvements.

  • New bugs, naturally — already being chased under the sofa.

Wishlist us on Steam and hop into our community — it helps a ton, and your feedback genuinely shapes our priorities.

Until next time—watch the whiskers, trust the paws. 🐾

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