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DevLog

Hello there! It's been a crazy month, and we want to share what we've added to The Whisker Watch (we won't share how much coffee we've had, though):

Gameplay & Progression:

- Added Elite Enemies — tougher foes with unique behavior.

- Introduced the first boss and a brand-new battle room for fighting him.

- Added XP gain, player statistics and victory/defeat screens.

- Introduced Junkits (our boost system).

- Auto-loot pickup and first aid kits have been added to loot drops.

World & Characters:

- Added a tutorial.

- Implemented behavior for NPC Mary (our cats defend her in the story).

- Added tooltips and hints for interactive objects and screens.

- Added a pop-up exit from run to hub for smoother flow.

Visuals & Interface:

- Added new VFX for combat and abilities.

- Reworked the main menu navigation.

- The control layout has been updated and the RMB aiming feature has been removed.

- Device tracking has been added — the game now remembers the last input device you used.

- Introduced a refreshed start screen!

 

Add the game to your wishlist to stay up to date with the latest updates and increase the chaos! The more chaos, the more fun!

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